How to utilize OBMM.
This page updated on 11/2/2006 10:52:52 AM CST
Converting an OMOD-Ready Archive to OMOD
This tutorial will explain the steps of converting an OMOD-Ready archive back into an OMOD. With an OMOD-Ready archive, the author(s) took the extra time to prepare an OMOD version of their mod that may contain a screenshot, install script, readme, description, web site and contact info. The author is giving the player the option to manually extract/install like a normal archive or to quickly re-create the OMOD exactly how the author created it.
My assumptions about your scenario (adjust as necessary):
- You downloaded an archive which contains a folder called omod conversion data and you would like to convert it back to OMOD format.
- You have Oblivion Mod Manager (OBMM) installed.
- You have Microsoft .NET Framework 2.0 installed (a requirement of OBMM).
- You installed Oblivion to C:\Program Files\Bethesda Softworks\Oblivion\
- The OMOD folder will refer to C:\Program Files\Bethesda Softworks\Oblivion\obmm\mods\
- The downloaded mod is called HisMod
1) Place
HisMod.7z into the
OMOD folder
2) Start Oblivion Mod Manager
3) Click the
Create button
4) Click the
Add Archive button, find and select
HisMod.7z, click
Open
5) Question - omod conversion data is available. Would you like to import it? Click
Yes
6) Make sure all the fields and scripts are filled out and click
Create OMOD
7) Message - omod created successfully. Click
OK
8) Find
HisMod in the list on the right-hand side of OBMM and it should have a green box next to it which means that it is not installed but ready to go. Double-click on
HisMod to enable it.
9) Once enabled successfully, the green box will turn blue signifying that it is installed.
10) You can verify this by looking for the checked .esp on the left side of the OBMM screen (usually at the bottom of the list).
11) Now click on the
Utilities button and then
Conflict Report. A settings window will appear, set the following options and click the
Run button:
Uncheck - Display very minor conflicts
Uncheck - Display minor conflicts
Check - Display major conflicts
Check - Include unparented esps
Uncheck - Ignore inactive unparented esps
Check - Include omods
Check - Ignore inactive omods
12) Scroll to the bottom and look for your mod to have associated text saying
No conflicts which is very good. If it shows
very minor conflicts or
minor conflicts, you can most-likely ignore them (in 400 conversion, I've not had a problem). If you have
major conflicts, you need to research the conflicting mods to see if there really is a conflict. Sometimes the major conflicts are OK, other times you just need to make sure the mods are loaded in the correct order.
13) You can now find your shiny new omod in the
OMOD folder called
HisMod 1.0.omod"